<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>zhakal.com</title>
	<atom:link href="http://zhakal.com/wordpress/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://zhakal.com/wordpress</link>
	<description>Lars Magnus S. Herland</description>
	<lastBuildDate>Wed, 20 May 2009 20:24:33 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>GTR at moddb.com</title>
		<link>http://zhakal.com/wordpress/?p=52</link>
		<comments>http://zhakal.com/wordpress/?p=52#comments</comments>
		<pubDate>Wed, 20 May 2009 20:24:33 +0000</pubDate>
		<dc:creator>zhakal</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://zhakal.com/wordpress/?p=52</guid>
		<description><![CDATA[Have now added GTR to moddb.com. The page will display useful information about the development, news and release status of the mod. So interested in seeing how it&#8217;s going please have a look: HERE And visitg the homepage of the mod: HERE]]></description>
			<content:encoded><![CDATA[<p>Have now added GTR to moddb.com. The page will display useful information about the development, news and release status of the mod.</p>
<p>So interested in seeing how it&#8217;s going please have a look:<br />
<a href="http://www.moddb.com/mods/gametype-revolution">HERE</a></p>
<p>And visitg the homepage of the mod:<br />
<a href="http://gtr.quakedev.com">HERE</a></p>
]]></content:encoded>
			<wfw:commentRss>http://zhakal.com/wordpress/?feed=rss2&#038;p=52</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Absolute Frenzy</title>
		<link>http://zhakal.com/wordpress/?p=49</link>
		<comments>http://zhakal.com/wordpress/?p=49#comments</comments>
		<pubDate>Wed, 20 May 2009 20:08:10 +0000</pubDate>
		<dc:creator>zhakal</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://zhakal.com/wordpress/?p=49</guid>
		<description><![CDATA[Have now joined the #absolutefrenzy team and it&#8217;s been a blast since day one. It&#8217;s a community site for mainly Quake 4 but also Quake 3 and LIVE. To see what they do and post please visit their site: http://absolutefrenzy.com/]]></description>
			<content:encoded><![CDATA[<p>Have now joined the #absolutefrenzy team and it&#8217;s been a blast since day one.  It&#8217;s a community site for mainly Quake 4 but also Quake 3 and LIVE.</p>
<p>To see what they do and post please visit their site: <a href="http://absolutefrenzy.com/">http://absolutefrenzy.com/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://zhakal.com/wordpress/?feed=rss2&#038;p=49</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>SpontanGames Q4Base Public Server</title>
		<link>http://zhakal.com/wordpress/?p=46</link>
		<comments>http://zhakal.com/wordpress/?p=46#comments</comments>
		<pubDate>Sun, 12 Oct 2008 15:35:00 +0000</pubDate>
		<dc:creator>zhakal</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://zhakal.com/wordpress/?p=46</guid>
		<description><![CDATA[The spontangames.de have now set up a free Q4Base server with custom maps This will hopefully give Jolt a challenge to keep players. The main difference between jolt and this one is the none usage of PunkBuster and more custom maps (closer to pickup maplist) The IP to the gameserver is: 195.13.62.40:29100 Also please join [...]]]></description>
			<content:encoded><![CDATA[<p>The spontangames.de have now set up a free Q4Base server with custom maps<br />
This will hopefully give Jolt a challenge to keep players. The main difference between jolt and this one is the none usage of PunkBuster and more custom maps (closer to pickup maplist)</p>
<p>The IP to the gameserver is: 195.13.62.40:29100<br />
Also please join us at IRC (Quakenet) at #spontan.games</p>
]]></content:encoded>
			<wfw:commentRss>http://zhakal.com/wordpress/?feed=rss2&#038;p=46</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GTR production taken over</title>
		<link>http://zhakal.com/wordpress/?p=40</link>
		<comments>http://zhakal.com/wordpress/?p=40#comments</comments>
		<pubDate>Sun, 12 Oct 2008 15:28:48 +0000</pubDate>
		<dc:creator>zhakal</dc:creator>
				<category><![CDATA[GTR (Game Type Revolution)]]></category>

		<guid isPermaLink="false">http://zhakal.com/wordpress/?p=40</guid>
		<description><![CDATA[Have now taken over the production of GTR with the help from erk and sk4ut. The first couple of weeks will be used to set things up and get communication going. Some issues have been resolved and updated in the mantis, so it&#8217;s not going that slow Hopefully we will get this mod going after [...]]]></description>
			<content:encoded><![CDATA[<p>Have now taken over the production of GTR with the help from erk and sk4ut. The first couple of weeks will be used to set things up and get communication going. Some issues have been resolved and updated in the mantis, so it&#8217;s not going that slow <img src='http://zhakal.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Hopefully we will get this mod going after some time looking through the code and get back up to date with the updating and fixing of issues.</p>
<p>There are about 11 things needed to be looked at before a public beta. So not that much left \o/</p>
]]></content:encoded>
			<wfw:commentRss>http://zhakal.com/wordpress/?feed=rss2&#038;p=40</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Q4CTF4_perf (Relativity)</title>
		<link>http://zhakal.com/wordpress/?p=24</link>
		<comments>http://zhakal.com/wordpress/?p=24#comments</comments>
		<pubDate>Sat, 24 May 2008 01:59:14 +0000</pubDate>
		<dc:creator>zhakal</dc:creator>
				<category><![CDATA[Quake 4 Optimized Maps]]></category>

		<guid isPermaLink="false">http://zhakal.com/wordpress/?p=24</guid>
		<description><![CDATA[Changed mapname to: q4ctf4_perf Adjusted height of items. Killed blinking lights when having flag. Removed useless annoying miniramps Changed jumppad colors to green/orange. Fixed vis-portal issues. Changed loadingscreen. * Still working on it, updated later when more is finnished, also proper download link will be given * Download Q4CTF4_perf]]></description>
			<content:encoded><![CDATA[<ul>
<li>Changed mapname to: q4ctf4_perf</li>
<li>Adjusted height of items.</li>
<li>Killed blinking lights when having flag.</li>
<li>Removed useless annoying miniramps </li>
<li>Changed jumppad colors to green/orange.</li>
<li>Fixed vis-portal issues.</li>
<li>Changed loadingscreen.</li>
</ul>
<p>* Still working on it, updated later when more is finnished, also proper download link will be given *</p>
<p><a href="http://zhakal.com/files/Maps/q4base/">Download Q4CTF4_perf</a></p>
]]></content:encoded>
			<wfw:commentRss>http://zhakal.com/wordpress/?feed=rss2&#038;p=24</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Q4CTF7_perf (Tremors)</title>
		<link>http://zhakal.com/wordpress/?p=23</link>
		<comments>http://zhakal.com/wordpress/?p=23#comments</comments>
		<pubDate>Sat, 24 May 2008 01:54:43 +0000</pubDate>
		<dc:creator>zhakal</dc:creator>
				<category><![CDATA[Quake 4 Optimized Maps]]></category>

		<guid isPermaLink="false">http://zhakal.com/wordpress/?p=23</guid>
		<description><![CDATA[Changed mapname to: q4ctf7_perf Adjusted height of items. Killed blinking lights when having flag. Removed useless annoying miniramps Fixed vis-portal issues. Changed loadingscreen. * Still working on it, updated later when more is finnished, also proper download link will be given * Download Q4CTF7_perf]]></description>
			<content:encoded><![CDATA[<ul>
<li>Changed mapname to: q4ctf7_perf</li>
<li>Adjusted height of items.</li>
<li>Killed blinking lights when having flag.</li>
<li>Removed useless annoying miniramps </li>
<li>Fixed vis-portal issues.</li>
<li>Changed loadingscreen.</li>
</ul>
<p>* Still working on it, updated later when more is finnished, also proper download link will be given *</p>
<p><a href="http://zhakal.com/files/Maps/q4base/">Download Q4CTF7_perf</a></p>
]]></content:encoded>
			<wfw:commentRss>http://zhakal.com/wordpress/?feed=rss2&#038;p=23</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Q4????? (Sandstorm CTF)</title>
		<link>http://zhakal.com/wordpress/?p=22</link>
		<comments>http://zhakal.com/wordpress/?p=22#comments</comments>
		<pubDate>Wed, 21 May 2008 19:27:55 +0000</pubDate>
		<dc:creator>zhakal</dc:creator>
				<category><![CDATA[Quake 4 Optimized Maps]]></category>

		<guid isPermaLink="false">http://zhakal.com/wordpress/?p=22</guid>
		<description><![CDATA[Changed mapname to: q4?????_perf Changed jumppad colors to green/orange. Adjusted height of items. Added flags on each side Made the flagroom crouchslideable Fixed so the original sandstorm effects show (never been seen) Re-textured it for CTF gamestyle Fixed vis-portal issues. Changed loadingscreen. * Still working on it, updated later when more is finnished, also proper [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Changed mapname to: q4?????_perf</li>
<li>Changed jumppad colors to green/orange.</li>
<li>Adjusted height of items.</li>
<li>Added flags on each side</li>
<li>Made the flagroom crouchslideable</li>
<li>Fixed so the original sandstorm effects show (never been seen)</li>
<li>Re-textured it for CTF gamestyle</li>
<li>Fixed vis-portal issues.</li>
<li>Changed loadingscreen.</li>
</ul>
<p>* Still working on it, updated later when more is finnished, also proper download link will be given *</p>
<p><a HREF="http://zhakal.com/files/Maps/q4base/">Download Q4?????_perf</a></p>
]]></content:encoded>
			<wfw:commentRss>http://zhakal.com/wordpress/?feed=rss2&#038;p=22</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Q4CTF5_perfix (Xearo Gravity)</title>
		<link>http://zhakal.com/wordpress/?p=21</link>
		<comments>http://zhakal.com/wordpress/?p=21#comments</comments>
		<pubDate>Sun, 18 May 2008 02:25:39 +0000</pubDate>
		<dc:creator>zhakal</dc:creator>
				<category><![CDATA[Quake 4 Optimized Maps]]></category>

		<guid isPermaLink="false">http://zhakal.com/wordpress/?p=21</guid>
		<description><![CDATA[Changed mapname to: q4ctf5_perfix Changed jumppad colors to green/orange/blue. Adjusted height of items. Killed blinking lights when having flag. Killed miniramps on pillars corners Made the crushing block going down all the way to the floor Removed DMG ammo box Change crushing platforms socket to glass Exchanged DMG for RA and RA for MH in [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Changed mapname to: q4ctf5_perfix</li>
<li>Changed jumppad colors to green/orange/blue.</li>
<li>Adjusted height of items.</li>
<li>Killed blinking lights when having flag.</li>
<li>Killed miniramps on pillars corners</li>
<li>Made the crushing block going down all the way to the floor</li>
<li>Removed DMG ammo box</li>
<li>Change crushing platforms socket to glass</li>
<li>Exchanged DMG for RA and RA for MH in CTF.</li>
<li>Set DMG respawn at 25s in ACTF/DM/TDM/DUEL</li>
<li>Added some armor shards and HP bubbles.</li>
<li>Added SG at quad platform.</li>
<li>Changed Clipping around floating pilars</li>
<li>Changed &#8220;sky&#8221; texture to space.</li>
</ul>
<p><a href="http://zhakal.com/files/Maps/q4base/q4ctf5_perfix.pk4">Download Q4CTF5_perfix</a></p>
]]></content:encoded>
			<wfw:commentRss>http://zhakal.com/wordpress/?feed=rss2&#038;p=21</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Q4CTF3_perf (Speedtrap)</title>
		<link>http://zhakal.com/wordpress/?p=20</link>
		<comments>http://zhakal.com/wordpress/?p=20#comments</comments>
		<pubDate>Tue, 06 May 2008 12:22:11 +0000</pubDate>
		<dc:creator>zhakal</dc:creator>
				<category><![CDATA[Quake 4 Optimized Maps]]></category>

		<guid isPermaLink="false">http://zhakal.com/wordpress/?p=20</guid>
		<description><![CDATA[Changed mapname to: q4ctf3_perf Changed jumppad colors to green/orange. Made accelpad none solid. Remade visportals. Change mid jumppad colors to blue when ACTF, red when CTF. Adjusted height of items. Removed useless annoying miniramps Remade the overall world lighting. Added some armour shards at the side routes. In mid; Regen when CTF, MH when ACTF. [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Changed mapname to: q4ctf3_perf</li>
<li>Changed jumppad colors to green/orange.</li>
<li>Made accelpad none solid.</li>
<li>Remade visportals.</li>
<li>Change mid jumppad colors to blue when ACTF, red when CTF.</li>
<li>Adjusted height of items.</li>
<li>Removed useless annoying miniramps </li>
<li>Remade the overall world lighting.</li>
<li>Added some armour shards at the side routes.</li>
<li>In mid; Regen when CTF, MH when ACTF.</li>
<li>Killed blinking lights when having flag.</li>
<li>Fixed spawns so you now face enemy base instead of own base</li>
<li>Changed loadingscreen.</li>
</ul>
<p><a href="http://zhakal.com/files/Maps/q4base/q4ctf3_perf.pk4">Download Q4CTF3_perf</a></p>
]]></content:encoded>
			<wfw:commentRss>http://zhakal.com/wordpress/?feed=rss2&#038;p=20</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Q4WCP1_perf (Japanese Castles)</title>
		<link>http://zhakal.com/wordpress/?p=19</link>
		<comments>http://zhakal.com/wordpress/?p=19#comments</comments>
		<pubDate>Mon, 05 May 2008 00:09:36 +0000</pubDate>
		<dc:creator>zhakal</dc:creator>
				<category><![CDATA[Quake 4 Optimized Maps]]></category>

		<guid isPermaLink="false">http://zhakal.com/wordpress/?p=19</guid>
		<description><![CDATA[Original maker: Mike Burbidge (g1zm0) Changed mapname to: q4wcp1_perf Improved texturing around the map. Changed texture color from red/blue to orange/green to fit Q4 coloring Remade visportals. Fixed leaks. Added proper torch fx (Thanks to Lukin for help) Remade rocky terrain Added fix to get in window if standing on the roof Made doors into [...]]]></description>
			<content:encoded><![CDATA[<p>Original maker: Mike Burbidge (g1zm0)</p>
<ul>
<li>Changed mapname to: q4wcp1_perf</li>
<li>Improved texturing around the map.</li>
<li>Changed texture color from red/blue to orange/green to fit Q4 coloring</li>
<li>Remade visportals.</li>
<li>Fixed leaks.</li>
<li>Added proper torch fx (Thanks to Lukin for help)</li>
<li>Remade rocky terrain</li>
<li>Added fix to get in window if standing on the roof</li>
<li>Made doors into two larger pieces instead of many small ones.</li>
<li>Remade the overall world lighting.</li>
<li>Made water brushes into models.</li>
<li>Made it ACTF friendly (so jolt etc can use it)</li>
<li>Changed loadingscreen.</li>
</ul>
<p><a href="http://zhakal.com/files/Maps/q4base/q4wcp1_perf.pk4">Download Q4WCP1_perf</a></p>
]]></content:encoded>
			<wfw:commentRss>http://zhakal.com/wordpress/?feed=rss2&#038;p=19</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

